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IEEE Visualization 2001 Keynote Speaker
IEEE Visualization 2001 is pleased to announce
that Andrew Glassner will be this year's Keynote speaker. His topic
will be Do
You See What I See? Stories, Images, and Communication In A Wired World
(click here for abstract).
Dr.
Andrew Glassner (http://www.glassner.com)
is a writer-director, and a consultant in story structure, interactive
fiction, and computer graphics. He started working in 3D computer
graphics in 1978, and has carried out research at the NYIT Computer Graphics
Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the
Delft University of Technology, Bell Communications Research, Xerox PARC,
and Microsoft Research. A popular writer and speaker, he has published
numerous technical papers on topics ranging from digital sound to 3D rendering.
His book 3D Computer Graphics: A Handbook for Artists and Designers
has taught a generation of artists through two editions and three languages.
Glassner created and edited the Graphics Gems series and the book
An
Introduction to Ray Tracing. He wrote the two-volume text
Principles
of Digital Image Synthesis. His most recent book is Andrew
Glassner's Notebook, a collection of the first three years of his regular
column by the same name appearing in IEEE Computer Graphics & Applications.
He has served as Chair of the SIGGRAPH '94 Papers Committee, Creator of
the Sketches venue at SIGGRAPH, Founding Editor of the Journal of Graphics
Tools, and Editor-in-Chief of ACM Transactions on Graphics. Glassner's
research work has resulted in six US and international patents. He holds
a PhD in Computer Science from The University of North Carolina at Chapel
Hill.
As a storyteller and director, Glassner wrote and directed
the short animated film "Chicken Crossing" which premiered at the Siggraph
'96 Electronic Theatre, and designed the highly participatory Internet
game "Dead Air" for The Microsoft Network, where he wrote and directed
the live-action pilot episode. He also wrote and directed internal
Microsoft videos. Glassner is now a full-time writer-director, and
a consultant in storytelling and interactive fiction to the computer game
and online entertainment industries. In his spare time, Andrew paints,
plays jazz piano, kayaks, and hikes.
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